Chosen Games: Counter Strike
Planetside 2
Insurgency
What is a first person shooter?
An FPS (first person shooter) as the name suggests is a genre of shooter games that are played from the first person perspective. This is one of the oldest and widest genre of games, it includes many legendary and popular titles that are played by all kinds of people. It is of course, all around shooting things with different kinds of weaponry. It mainly involves shooting other people but there are of course games within this genre that have the players shoot at aliens for example, Aliens: Colonial Marines. For each FPS game there will usually be a lot of game modes available and different objectives to be achieved, things like team battles, 1 on 1 battles etc. There is usually quite a lot of skill involved in FPS games, since a player will require good reflexes, game sense and aim to beat the opponents. There are many FPS games, the most 2 popular ones that are in the casual scene currently are the Call of Duty and Battlefield series, in Battlefield, the players not only have guns, but they can also take control of different vehicles such as gunboats, jet fighters and tanks. In a more competitive scene for the hardcore players, Counter Strike franchise is unbeatable and at the moment very popular because of the recently released Counter Strike: Global Offensive. The eSports community is very much alive there, with a lot of tournaments going on, as a normal player you can expect a pretty high skill sealing.
Other notable examples of first person shooter games are games that combine other genres within FPS and create something unique, such games include things like Planetside 2 which incorporates MMO elements into their massive shooter. Or games like Arma which include a lot of real life simulation and real life warfare/tactics.
Shooter elements can of course be found in other games who aren't originally focused on shooting, such as in GTA 5, while playing in the first person mode and pulling out a gun.
Counter Strike:
Counter Strike is one of the most legendary PC video games and the most legendary competitive FPS. Currently, it has 4 games in its franchise (Counter Strike 1.6, Counter Strike:Condition Zero, Counter Strike:Source and the latest one being Counter Strike:Global Offensive). It all started out as a mod for Half Life 1, in 1999 a group of modders got together and created an FPS shooter simply called Counter-Strike. The game quickly got attention and soon Valve hired them and bought the IP to continue the development of the game, it would sen many iterations, each being labelled with a numerical system. Starting with Counter Strike 1.0, then to 1.1, 1.2 etc. until it got 1.6, 1.6 being the final iteration of original Counter Strike, the one treated as the 'perfection of Counter Strike'. To this very day, Counter Strike 1.6 is played by thousands of players, with official Steam servers having about 22 thousand people playing 1.6 at any given time. It is one of the longest life spans that a video game had.
In Counter-Strike, the players team up with others and play on various maps in various locations around the world. They either end up on the Terrorists side, or the Counter Terrorist side, each team will win by either eliminating the other team or completing specific map objectives. At the end of the round, a certain amount of money is given out to each player and upon the start of the next round they can buy various equipment for that money, equipment for both sides differs.
In older counter strike's there were 3 different objectives that were set up on maps (currently only 2). One is the most used one and one that is used in competitive play, and that is bomb defusal, the terrorists have the task to break into one of 2 bombsites on a map and plant the bomb, then defend it for 35 seconds until it explodes, the Counter Terrorists objective is of course to retake the bombsite (if it was taken of course) and defuse the bomb in time. Second game type is Hostage rescue mission, where the Terrorists defend hostages while the Counter Terrorists have to rescue them and get them to safety. Last game mode, which was removed in the latest iteration of Counter Strike, is the VIP mode, where one player on CT side becomes a VIP at the beginning of the round and has to be escorted by his teammates to safety against the Terrorists, which in turn have the objective to kill the VIP before he escapes.
The game has a lot of skill involved in it, it takes hundreds of hours of practice to become a good player and there are many aspects within the game to be perfected.
Back in 2002-2006 Counter Strike 1.6 was a very big scene within the newborn e-sport environment, it's main competitor for main stage being Starcraft 1 and Warcraft 3. Through the time, the competitive scene has faded away into a dark corner (but still existed until 2012 for original counter strike), until 2012 when Valve released the latest iteration of the game, Counter Strike:Global Offensive. Today, in 2014, Counter Strike Global Offensive is the second most played game on Steam (after Dota 2), having about 320 thousand players at any given time. It has also sparked the e-sport element of the game again, recently Counter Strike Global Offensive started to come back onto the main stage of e-sports, now competing for attention with games like Starcraft 2, League of Legends and Dota 2. A lot of new competitors are appearing on the scene everyday, and even more viewers, since watching Counter Strike can be very exciting and fun.
To this day Counter Strike continues to inspire new FPS games around the world and is one of the most legendary competitive shooters of all time. It breaks away from current modern shooter conventions, and that is why it feels so good.
Planetside 2:
Planetside 2 is a unique game, a game like no other, it is an MMO FPS with a lot of legacy behind it. It is a sequel to a very successful game Planetside 1, which was released back in 2003, both games were and are developed by SOE (Sony Online Entertainment). Planetside 2 has no competition, there is no other game like it.
In Planetside 2, the player creates his character and then has to make a choice to join one of the three factions within the game world, the Terran Republic (totalitarian government), the Vanu Sovereignty (humans that believe it is right to synthesize with aliens) or The New Conglomerate (freedom fighters sponsored by corporate overlords). After that choice is made, and the player passes the tutorials, he is sent into the battlefield in a drop pod from the orbit. Here, the journey begins.
Unlike any other FPS, where you play on instanced maps, in Planetside 2 the battlefield is consistent and massive, currently in Planetside 2, there are 4 continents, and each continent holds 2000 players, that's 2000 players battling each other at the same time, in organised groups, with different forms of weaponry, some people become dedicated fighter pilots, bomber pilots, tank drivers or just simple infantry. As said before, the battlefield is also consistent, meaning that it is always changing, even when you're not on, you might play through one evening for about 4 hours, capture some facilities, then go to sleep, wake up for work the next day, come back from work, log on and suddenly those facilities that you captured are someone elses. That is because the world is constantly flowing, with people logging in and out.
There are multiple infantry classes within the game, from supports such as medics healing and reviving, engineers repairing vehicles and rearming people to heavy brawlers such as the heavy assault and MAX suits. There are also several vehicles, from quick buggies to heavy main battle tanks, and a lot of aircraft, from agile fighters to big bombers and transporters. All of that is constantly cooperating with each other on the battlefield to secure the objective for their faction.
A lot of people form groups to cooperate with each other on the battlefield, these are called outfits, and they actually have things like schedules, proper military grading of each member, militaristic communication dialect etc. A good outfit has skilled members, is well experienced, and can react to anything to help out its faction. It is a challenging job to govern such an outfit, but it is also very fun at the same time as well as develops certain skills that will later on be useful in real life in landing a job for example.
Other groups also do other activities, such as socializing or role-playing within the world of Planetside.
Planetside 2 is a free to play game that is constantly developed with new content.
Insurgency:
Insurgency is an FPS that is very similar in structure to games like Counter Strike, but also combines a more realistic approach and a more complicated one as well. In Insurgency, you either become an insurgent or a government force, you will face each other on multiple maps, each with a different objective to be achieved by each side. Game modes include things such as VIP protection missions, where the insurgents have to eliminate the VIP but the government forces have to protect him, intelligence stealing missions, where both sides need to break into each others bases, steal the intelligence, and then carry it back to their base before the other side does the same. There are also modes where one side has to take points on the map while the other one has to defend them. Apart from that there are multiple modes based off a cache destroy/cache capture system.
The game is based on the source engine and therefore has a lot of things that are similar to games like Counter Strike, including the good server search engine, graphics, as well as other features that make it easy to operate and work. Of course it has it's own features, apart from the modes and the style of the game mentioned above, it also features a variation of classes and guns, guns can be customized to fit what the users wants from them, and the selection of customization is wide and varied, with things such as different ammo types, scopes, stability equipment, flashlight/red-sight etc.
Overall the game is very fun and challenging at the same time. It is a treat for players that would love to have a game that combines things from games like Counter Strike and Arma.
Describing structure/interaction/gameplay and themes:
Counter Strike:
The structure of Counter Strike is very simplistic yet very effective. Players can play upon a variety of maps in 2 different game modes, on either the terrorist or counter terrorist side, each side with different weapons and looks.
The game is very easy to learn but difficult to master, meaning that anyone can effectively start killing enemies within the game, but to become really good, a player will need to learn things like recoil patterns of the guns, economy basics of the game (since there's a certain amount of credit earned, players need to know when they can afford a full set of equipment and when they can't, if they can't, they will need to perform what's known as an eco round, a round where a player doesn't buy anything and saves the money, but will probably lose that round) tactics, good grenade uses, map and situation awareness, teamwork as well as have good aim and reflexes.
With the latest iteration of Counter Strike - Counter Strike: Global Offensive. Players can participate in a competitive match on official matchmaking servers, where they will have to either play with their own team or be randomly matched up with random people that are also queuing up, they will play either the bomb defuse or hostage rescue scenario, and will have to win 16 rounds in total to win the game (maximum of 30 rounds in a game, so a draw is possible). There is also a casual mode available, where the players only have to win 8 rounds (a total of 15 rounds) and where everything is much simplified, for example the players won't need to worry about economy anymore. The audio and graphical design of CS GO is very well made, and the gun-play itself is addicting and extremely fun.
Planetside 2:
Planetside 2 has a very different structure than any other FPS to date, it is because it isn't like any other FPS. Players battle each other in huge numbers on huge battlefields, using a variety of weaponry, not only being a standard infantry, they can also become a tank driver. a pilot, a driver that serves in transporting troops from one place to another. Therefore, there is a lot to do in Planetside 2, you don't have to shoot everything constantly, you can become a leader and plan operations, or just be a simple driver that will transport your faction members from one place to another. Along with your friends and other people that you've met in game, you will be going across different continents with different themes, one might be a desert while another a frozen wasteland, you will be fighting for control and maintenance of territory with players from other factions.
The main interaction and gameplay parts within Planetside 2, between the player and the game that is, is the base capturing mechanics, where players can attack certain facilities that are currently held by an enemy and take them for their own faction and therefore for their own benefit. From there, every other interaction and gameplay parts sparks up, combat (not only around and in the facilities but on the roads as well where the troops might be moving), logistics, planning, individual player skill, socializing etc.
The graphical and audio stand point of Planetside 2 is still very good, even with maps being as big and there being a lot of players, the game does not take away from the visual stand point which is amazing, it also runs very well.
The themes are many within this game, the main one of course being planet wide combat with thousands of players, but also things like socializing, planning, transportation and logistical ability. Fighting for territory with your faction members and friends for your faction.
Insurgency:
Insurgency is a very similar game to games like Counter Strike and Arma franchise, but it has its own share of unique features that make the game fun.
The game is based on a combat scenario between a group of insurgents against government forces trying to stop them. The players will play on either side on many different maps in a variety of different game modes. They will have a variety of weapons available to them and be allowed to customize them with a variety of scopes/ammo types etc. Players will have to cooperate in a team to take objectives and win the game. Since dying in this game can be very quick, sudden, and come from a surprising angle, players will need to be very good at using things like grenades and cooperating with their teammates. There's also a variety of classes available, where each class does a specific job, so sometimes you will not be able to do everything with your class and will need to relay on others.
Upon opening up the game, a player will have a choice of either playing on official servers, or going into community servers, where they can expect not only standard game modes but also modified versions of these modes.
The graphical and audio standpoints of insurgency are very good, the game looks very well and is very atmospheric and feels good (especially at night). The gun-play is very exciting and fun, and the sound of the guns are very enjoyable as well. Good ambiance and additional sounds provide extra atmosphere.
The main structure as well as the gameplay element of insurgency is therefore mainly action and shooting action. But there are additional user made modes that can do different things.
Analyzing genre characteristics:
First Person Genre is one of the longest standing and one of the longest genres that has mostly not changed within the gaming industry. There has been many genres appearing over the decades in the gaming industry, the most recent one being the MOBA genre, with games like the Dota series and League of Legends.
The FPS genre consists of some very basics things that then you can add more complex things on top of that will make the game much better and much more fun. For example, an FPS game will have some weapons in it, but it can also have weapon customization which makes it more fun and therefore keeps the player occupied within the game.
An FPS game can be run on any engine 3D engine such as Unreal or Unity, and it doesn't really need a special engine like an MMO for example. Of course, there is a lot of production values included within such a production, such as graphics, which in some cases can even relate to gameplay (for example shadows in games like Counter Strike can tell a player of the enemy position even before he turns the corner), there is also the crucial audio design, in an FPS game it is important for the guns to feel good and to sound good, not seem like plastic dummies. Therefore a lot of money is usually spent on producing directional and ambient sounds for FPS games. Of course, things like maps, online servers and good UI also has to be provided in order to provide the best player experience possible.
Nowadays, an FPS game, just like any other game, will be distributed online and available for download, but of course with many games, especially big ones like Battlefield and Call of Duty, there are discs available to buy, and even things like collector's edition entire boxes, with additional special content rather than just the disc.
There are of course many generic codes and conventions within the FPS genre, such conventions are solid gun mechanics, things like recoil, maps with different objectives and paths to be taken, as well as specific guns being better in one part of the map than the other one. Battles against other players as well as AI in different game modes. But there are also many games that break these conventions and add something different which makes them very unique. For example Planetside 2 adds a leveling system into the game, and turns the FPS scene into a very big one, making it an MMO, which is very unique, there is no other game like it. Or other games like the Arma series which has real life simulation needs that you will need to take care of, massive battlegrounds as well as involvement of real life tactics.
Many FPS games try to go down the route of a more competitive shooter rather than a casual one. Games like Planetside 2, Arma and especially Counter Strike (which is an eSport, so it is having big tournaments with real professional players dedicated entirely to that game) will all have degrees of skill required for the player to be good, whether it will be understanding the mechanics of the game, the layout of the maps, good team-play and map orientation or just have good aim and control. Some games of course focus more on the casual aspect of FPS, such as Call of Duty. It is to be noted, that certain amount of skill is required for every single FPS games, but some games don't treat you as harshly if you don't know how to play, for example, a new player in Counter Strike will get absolutely destroyed, where as in games like Call of Duty he still might have a good chance at winning.
FPS is also home to one of the biggest current eSport titles - Counter Strike: Global Offensive.
A good FPS game will feel fluid, have fun, exciting and engaging gun-play. It will have many well designed maps for the players to play on, and many different game modes for the players to play for on these maps, both player vs player and player vs AI. The player might have a selection of several guns with different statistics (depends on what the game wants to achieve in the end) and be able to use these guns differently in different situations which will be effective in different ways based on that specific situation. A good FPS will also have good visuals and audio work as well as perhaps good voice acting.
Analyzing narrative structures:
In the FPS'es that I have chosen there isn't a lot of story included, they are mainly competitive and skill based shooters without a lot of story behind the very basic, in Insurgency you are either an insurgent or a government hired soldier, fighting the other side, the same happens in Counter Strike, where you are either a terrorist or a counter terrorist trying to eliminate the other side, there isn't really that much of a story going on in those terms. When it comes to Planetside 2 however, it has very extensive lore, but not a lot of it can be found in the actual game, rather, it can be found in books written about it, comics etc.
Overall in FPS'es, it can be found that story lines are mostly single strand quests, where the main character goes onto completing a single task, but usually that task is a major one. The quest is mostly linear, with 'corridor' mechanics (leading the player down a single route without any freedom of choice) and as such it is also a closed quest line where players don't really have that much influence on the outcome apart from actually doing what the game tells them to. Climaxes and plot twist can be present in a lot of FPS games but they are usually easy to decode before they happen. Overall, FPS'es aren't and they never were praised for their story, they are mostly about action, shooting, and in today's modern shooters, competitiveness of players in multi player.
Analyzing representation of characters:
In the FPS'es that I have chosen there isn't a lot of story included, they are mainly competitive and skill based shooters without a lot of story behind the very basic, in Insurgency you are either an insurgent or a government hired soldier, fighting the other side, the same happens in Counter Strike, where you are either a terrorist or a counter terrorist trying to eliminate the other side, there isn't really that much of a story going on in those terms. When it comes to Planetside 2 however, it has very extensive lore, but not a lot of it can be found in the actual game, rather, it can be found in books written about it, comics etc.
Overall in FPS'es, it can be found that story lines are mostly single strand quests, where the main character goes onto completing a single task, but usually that task is a major one. The quest is mostly linear, with 'corridor' mechanics (leading the player down a single route without any freedom of choice) and as such it is also a closed quest line where players don't really have that much influence on the outcome apart from actually doing what the game tells them to. Climaxes and plot twist can be present in a lot of FPS games but they are usually easy to decode before they happen. Overall, FPS'es aren't and they never were praised for their story, they are mostly about action, shooting, and in today's modern shooters, competitiveness of players in multi player.
Analyzing representation of characters:
The representation of different characters within my chosen FPS games is quite varied, first, taking Counter Strike, there is a little bit of stereotyping, the terrorists are portrayed kind of like arabs, with scarfs and quite far-eastern looking clothes, they have accents that can be compared to arab ones as well. Overall, the terrorists are presented as a makeshift force, using things like ak-47's and galil-AR as their main weapons and other things, such as knives looking similarly to kitchen knives, makeshift grenades such as the molotov etc. When comparing them to the Counter Terrorist side, we can immediately see the difference, the Counter Terrorists have professional (and more expensive equipment - which is factored into gameplay and is a balancing factor in the fact that most maps in Counter Strike are Counter Terrorist sided), they all look alike, and have things like combat army knives and true incendiary grenades rather than a makeshift explosive cocktail in a bottle of beer in comparison to the terrorists. The Counter Terrorists have different clothes and even voices/accents based on where their unit comes from, it might be a German GIGN unit or a British SAS unit. Overall, the player can really feel on what side they are currently playing as, each side has its own share of unique weapons, looks differently and sounds differently as well in terms of things like the voice acting.
http://csgo.gamebanana.com/threads/184982
In Insurgency, the setting is quite similar of that of Counter Strike, but instead of Terrorists and Counter-Terrorists you have Insurgents and Government Forces. They are also represented in a very similar fashion, the insurgents have worn out weapons and equipment, while the government forces have professional uniforms and top of the line weapons with no signs of previous use on them. When comparing Insurgency to Counter Strike, one must also note that there aren't any specific real life organisations involved into the game, like in Counter Strike.

http://www.giantbomb.com/insurgency/3030-24023/
http://www.giantbomb.com/insurgency/3030-24023/
Last but not least there is Planetside 2. As said before, each character representation could be a lot deeper if only the lore that can be found for the universe was included in a meaningful way in the actual game. Still, however, the representation of characters is quite strong within the game, while there are no specific game characters, the soldiers, weapons, upgrades, styles and vehicles look different for each faction, so it gives each one of them a specific feel in relation to their chosen ideology or their background. You have the professional looking and equipped Terran Republic, the advanced technologically looking Vanu Sovereignity and lastly you have the rugged, tired looking and used equipment of the New Conglomerate which is also blocky and much heavier. This gives a unique representation to each faction and also plays into the gameplay elements, giving the game more variation and making things like spotting different enemies much easier.















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